Halo 3 Musings
Played multiplayer for about two hours last night. I'll get to Team Fortress 2 and Bioshock next.
Halo 3 -- I can't comment on the campaign. We're waiting until this weekend so that we can all play it together for the first time in four player co-op. It's a noble endeavor I'm not sure I'll be patient enough to do.
Multiplayer though...it's exactly what I'd expect. Bungie took the proven Halo 3 multiplayer formula and refined it some more. Online connection was great, matchmaking is still a good idea and the addition of ranks, customizable armor and achievements make it a bit more addictive and appealing.
I really like that they reverted to the rifle emphasis that the first Halo had, but also appreciate that dual wielding is still a viable option. I like the idea of equipment, but don't really know how to even deploy it yet. Maybe a read through the manual will help. There are some new maps that look fantastic and are very open, and I still really like the art style of the game. It's simple and slick.
I guess my favorite part about it is that teams that fight together win. We were flanking, calling out targets to each other (using the handy callsign thing above your teammates' heads) and just playing as a group. It was a lot of fun.
(posted by grant at 9/26/2007)
