Welcome to Muir

I finally booted up the World in Conflict Editor, provided free from Massive. Not only is the tool pretty polished (rare crashes, sure), it's incredibly easy to use. There are some very intuitive and powerful tools. My favorites include the ability to "grab" a spot of terrain, then pull it up or push it down to create quick mountains or valleys. I also like that I can easily create ramps. First, I create a low elevation point, then a high elevation point somewhere else. I select the tool, click on the low point, then drag to the high point. The editor then creates a natural, traversable slope between the two points.

My map right now is called Muir, and is based around the Muir Woods park north of San Francisco. It's a beautiful redwood forest tucked into the mountains, so I thought it'd be a cool idea to mimic...somewhat.

This is the point at the base of the mountain, which is the centerpiece of the map.



If you go up and around the mountain path (there's another one on the other side of the mountain)...



...you eventually get to the top. My hope is that it will make for some daring infantry assaults, as well as a good perch for artillery to annoy everyone.



On the backside of the mountain is a fairly straightforward capture point. I think I may leave this point fairly barren of trees to give armor a point where they can really dominate.



I'd like to put a bridge crossing here, but I'm still working on the flow of the map. I'm not sure how it will work out. Off the top of my head, I think I'll move the bridge to the other side so that it can be used to gate team 1 if necessary. Blow the bridge!



This is my favorite capture point. It has three circles, one of which is only accessible via air drop or infantry moving through the woods. I like the idea of napalm opening this area up to armor as the battle continues.



The second point for this command point is going to be a narrow canyon. I really like it.



Here's the overview of the map, which includes the two current spawn points. I'd like to make custom shapes for the spawn regions, but I don't know how to do that yet.



Obviously, I need to texture the ground and add a lot more trees, buildings and overall scenery. I'll add it as I go though, with the primary focus being layout and map flow. I'd really like the map to be a fun one for infantry and transport choppers, like the Ellis Island/New York map (I cannot remember the name!) that shipped with the game. I also want choppers to have a field day, assuming they intelligently maneuver behind the mountains.

I'm having fun -- such a great tool!

(posted by grant at 1/21/2008)

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